![]() A lot of projects are being shopped around by studios and the overwhelming answer from North American Studios is "nope, can't do it." There are no major studios in north america with pipelines capable of handling a major hand-drawn project at the moment - which is really weird. Very time consuming, and is literally a dying art. Method 2 is traditional hand-drawn animation. This is by FAR the more popular method these days. You have "puppet" style animation, where assets are created beforehand, and then posed/deformed/transformed in order to acheive the look and animations you are after. ![]() These days, you can really split animation into two distinct groups. I happened to catch it in theaters both when it first came out in the states and last month, and the animation really has held up well, so good job on Ghibli! I'd guess that it was used to composite some of the stunning action shots, where cel animation was layered on top of 3d backgrounds. There have been a LOT of advances in the past 20 years related to cel shading and full 3d disguised to look like 2d, but it's largely still possible to tell them apart from hand drawn animation.Įdit: Looking at the Toonz site, it seems they claim it was used on Mononoke. ![]() It's important to distinguish 3d from digital coloring and animation, as they are very different, and result in distinct looking animation. Mononoke was the first feature-length movie where Ghibli introduced some CGI/3d elements, but their testbed for it was the music video On Your Mark. Minor correction, cel animation was used up until Mononoke at studio Ghibli, everything after that is digital ink and paint (however, still largely hand drawn). Learn how to identify mistakes and places where you can improve, and don't ever stop trying to do better than you did previously. It teaches you basic anatomy, shading, structure, light effects, line weight, everything that's applicable to animation from realistic animations to cartoons. Whether you're working from references or going to community classes or free sessions, or just drawing the people that are walking by whilst you sit on a park bench, life drawing is one of the best things you can do for yourself. Life drawing is so fundamentally important. There's a nice mix of 2D and 3D animations, and though some of them leave much to be desired, some of them are really good.Īlso, it should be stressed now rather than later - LIFE DRAWING. It's generally a competition website but it's a great resource for audio files and bite-sized animations that you can analyze to see how people portray movement, dialogue, timing, composition, etc. Note that this website is only really meant for digital, not so handy for traditional.ġ1SecondClub: This is a great place to observe animation techniques of other animators out there, many of them just starting out, some of them more experienced. Some of them are only available if you pay, but there are a ton (like, more than enough) of them that are available for free. Has great tutorials on lighting effects, Photoshop tools, proper usage of references, layouting, etc etc. To add my own list of great resources, here are a few nice websites:ĬTRLPaint: A great resource for digital drawing techniques in general. If you really find that you are passionate about animating and you want to keep learning and head down the road to mastery, get a copy of it (even better if you can get the Extended Edition, but the difference between both isn't too much) but that sort of thing is only helpful when you've gotten to that level to do that sort of stuff. It's got a flurry of references to different kinds of walk cycles, perspectives, etc. Haha, looks like some folks beat me to the punch!Īs it's been said already, Animator's Survival Kit is great, but only really as a reference for people who are already animating.
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